Technical Art Playground / 2026

LAB

Experiments in realtime systems, visuals and tools.

CodeShadersVFXProcedural
Explore experiments
01

Code / Optimization

A focused Unity rendering experiment comparing a high-batch scene with a shared-material workflow.

UnityC#MaterialPropertyBlockShared materials
High batches14,663
Low batches89
Before / High batches14,663 batches
Batches
14,663
Tris
6.2M
Verts
4.3M
CPU main
4.4 ms
SetPass calls
72
What / How / Result

A MaterialPropertyBlock-based rendering workflow allowed hundreds of objects to share a common material while retaining per-object texture variation. In the supplied Unity comparison, the reported Batches metric drops from 14,663 to 89.

02

Shaders

Focused realtime material and surface studies, curated around motion, response and visual clarity.

SHADER STUDY

Water Pump Shader

A stylized water-pump effect created with realtime shaders and custom texture work produced in Krita.

REALTIME VFX / 3D

Space-Time Fracture Portal

A three-dimensional space-time fracture and portal effect combining realtime visual effects with a Blender-created 3D model.

PARALLAX SHADER

Fake Interior

A fake-interior shader using parallax to create the illusion of furnished depth behind repeated building windows.

Camera Visual Effect
UNITY RENDERING FEATURE

Camera Visual Effect

A realtime camera-space visual effect implemented with shaders through Unity's rendering feature pipeline.

Holographic Force Shield
SHADER / FORCE FIELD

Holographic Force Shield

A realtime holographic force-field shader built around transparency, emissive response and a readable hexagonal surface pattern.

Caustic Effect
REALTIME SHADER

Caustic Effect

A realtime shader study reproducing animated underwater caustic light patterns across surrounding surfaces.

03

VFX

Realtime effects where timing, silhouette and energy flow carry the visual idea.

UNITY VFX GRAPH / SHADER / 3D

Black Hole

A realtime black-hole effect combining Unity VFX Graph, shader-based distortion and Blender-created rock and asteroid models.

Visual effect study

Dragon fire

A directional fire study focused on timing, silhouette and the relationship between the effect and its source.

Realtime VFX

Ground impact

An impact sequence exploring anticipation, fracture readability and the release of energy through the ground plane.

Projectile contact
Selected still

Projectile contact

A selected frame studying a compact fire effect at the moment it meets the environment.

04

Procedural Environments

Node-based generation carried from terrain structure through environment variation to a composed realtime result.

Node-based generationTerrainEnvironmentRealtime result
NODE-BASED TERRAIN GENERATION

5 km × 5 km Procedural Terrain

An optimized 5 km × 5 km terrain created through a node-based procedural generation workflow and prepared for realtime environment production.

Procedural Glacial Environment
NODE-BASED PROCEDURAL TERRAIN / SHADERS

Procedural Glacial Environment

A procedurally generated glacial terrain created with a node-based terrain workflow, combined with realtime shaders for water, snow and ice, including refraction effects.

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