Realtime · AI · Visual Storytelling

NiccolòFenili Carravetta

Technical Art has always been the point where my interests meet: code, realtime graphics, visual experimentation and interactive experiences.

I’m Niccolò Fenili Carravetta, a Unity / Unreal Technical Artist and AI Creative Technologist with around eight years of professional Unity experience.

My work spans videogames, aerospace simulation, medical applications and AI-assisted creative production. I build the systems behind the visuals—shaders, VFX, realtime environments, procedural workflows and tools that turn ideas into interactive experiences.

  • Unity / Unreal Technical Artist
  • AI Creative Technologist
  • Filmmaking & AI Video Production
Portrait of Niccolò Fenili Carravetta
Profile / 2026Technical Artist & Creative Technologist

01 / Career signal

One foundation. An expanding practice.

From early game-development experiments to realtime systems for aerospace and medical applications, the common language has always been Technical Art.

  1. Foundations2016

    Game development / education

    Games as a starting point

    A long-standing interest in videogames and digital art grew through personal projects and two years of game-development training at Event Horizon School in Milan.

  2. Formation2018

    Master program / VR RTS

    BigRock

    A focused master program culminating in a large VR real-time strategy final project, strengthening the link between realtime development and visual production.

  3. Professional development2018 / 2019

    Games / serious games / small teams

    Freelance production

    Videogame and serious-game work expanded into professional delivery, including coordinating production with a small development team.

  4. Aerospace2020

    Realtime simulation / Technical Art

    TXT e-Solutions

    Realtime applications and simulation work broadened into aerospace, including projects connected with ESA, Leonardo and MBDA.

  5. Interactive environments2022—2023

    PC / WebGL / VR / mobile

    Metaverse systems

    Work evolved into cross-platform interactive environments, including Banca Widiba and the TXT Metaverse division.

  6. Medical2025

    AR / visualization / realtime precision

    Stryker / Medtronic

    Through UpSurgeOn, realtime development moved into augmented-reality tracking, surgical visualization and precision medical applications.

  7. Current direction2026

    Unity × ComfyUI / AI-assisted production

    AI Creative Technology

    Technical Art now extends into generative workflows, custom LoRA training, consistent-character systems, AI-assisted assets and video, and rapid realtime prototyping through projects such as Unity × ComfyUI Creative Pipeline and The Last Layer.

02 / Capabilities

Core expertise

Disciplines shaped through production work—not ratings, but the systems and craft used to deliver realtime experiences.

01

Realtime Development

  • Unity
  • C#
  • Unreal Engine
  • Realtime application development
  • PC / mobile / VR / AR
02

Technical Art

  • Shader development
  • Shader Graph
  • VFX and lighting
  • Realtime optimization
  • Procedural environments
  • Materials and Technical Art tooling
03

Creative Technology

  • ComfyUI
  • Unity ↔ AI pipeline integration
  • Image generation and editing workflows
  • LoRA training
  • AI-assisted prototyping
  • Generative asset workflows
04

Visual Production

  • Realtime environments
  • Visual storytelling
  • AI video production
  • Animation workflows
  • Interactive presentation

Technical Art → Creative Technology

AI expands the workflow. It does not replace the foundation.

I use generative systems as production tools, connecting them with established Unity and Technical Art workflows to accelerate experimentation and build new kinds of creative pipelines.

03 / Applied worlds

Different industries.Same realtime language.

01

Games

Gameplay, Technical Art, environments and realtime systems.

02

Aerospace

Simulation, large-scale environments and realtime visualization.

03

Medical

AR tracking, visualization and precision realtime applications.

04

Creative Technology / AI

Generative workflows, production tools and rapid creative prototyping.

04 / Working method

Between art and systems.

I enjoy working at the boundary between visual quality and technical implementation. My role is often to understand what artists, designers or clients want to achieve and build the realtime systems that make it possible.

  1. 01Build systems, not just outputs
  2. 02Make technology serve the visual idea
  3. 03Iterate fast without sacrificing quality

05 / Technology

Tools in the workflow

A restrained view of the production stack behind the work.

  • 01Unity
  • 02Unreal Engine
  • 03C#
  • 04Shader Graph
  • 05VFX Graph
  • 06ComfyUI
  • 07Blender
  • 08World Machine
  • 09Material Maker
  • 10Vuforia
  • 11AR Foundation

06 / Formation

Education

Two focused stages that established the realtime foundation.

Game Development

Event Horizon School

Milan / Two-year program

2018 / Master

BigRock

VR RTS final project

Realtime systems / visual ideas / new workflows

Let’s build something realtime.