
Unity × ComfyUICreative Pipeline
One modular bridge between realtime and generative workflows.
An experimental creative-technology pipeline connecting Unity with ComfyUI for realtime development, generative exploration and AI-assisted visual iteration.
Scene data, captures and authored inputs move from the realtime engine into reusable generative workflows, where they can be explored as visual alternatives and returned to the production context for further iteration.
The project brings texture generation, scene-driven imagery, VFX studies, consistent characters and custom LoRA training into one connected framework.
- System
- Unity ↔ ComfyUI
- Focus
- Reusable visual workflows
- Discipline
- Creative Technology
A bidirectional production loop.
Unity remains the realtime context. ComfyUI provides a modular processing layer for visual generation and controlled experimentation.
- 01UnityRealtime context
- 02Scene / input / captureAuthored signal
- 03ComfyUIModular workflow
- 04AI processingGeneration / variation
- 05Generated outputsReview / selection
- 06Realtime useReturn / iterate
From generated surface maps to a realtime material.
AI-assisted texture exploration is organized as a readable PBR sequence: surface colour, height and normal information, followed by the material in Unity and the recorded workflow.

Surface colour / albedo study

Height map

Normal map

Realtime material result
Unity ↔ ComfyUI workflow capture
The scene becomes the generative input.
Visual information captured from Unity is passed into ComfyUI to explore a new scene direction while preserving a clear relationship with the realtime source.

Unity scene input

Generated scene direction

Expanded visual output
Scene capture → ComfyUI workflow
Three visual studies, each shown in still and motion.
A sequence of AI-assisted VFX experiments explores how generated visual ideas can be evaluated inside a realtime presentation.

VFX experiment / still
VFX experiment / motion

VFX experiment / still
VFX experiment / motion

VFX experiment / still
VFX experiment / motion
Identity held steady while the scene changes.
An advanced ComfyUI and Flux-based character workflow designed to preserve identity, outfit and visual language while allowing controlled variation in pose, expression, framing and environment.
Identity reference

Identity reference

Full-body identity reference
A fixed identity and outfit become the visual anchor for the following controlled variations.

Controlled variation

Controlled variation

Controlled variation

Controlled variation

Controlled variation

Controlled variation

Controlled variation

Controlled variation

Controlled variation

Controlled variation
A reusable visual language beyond prompt-only generation.
A custom LoRA training experiment performed with OneTrainer, using curated visual references to explore consistent new props, characters and environments in a stylized high-fantasy game visual language.
Visual reference set

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation
Character & style variations

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation
Extended variations

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation

LoRA variation
A compact map of the system’s scope.
The value of the project is the connected pipeline thinking: one modular framework for testing where realtime tools and generative workflows can meet.
- 01Unity ↔ ComfyUI pipeline thinking
- 02Creative Technology
- 03Realtime + generative AI integration
- 04AI-assisted PBR texture generation
- 05Scene-driven AI generation
- 06VFX experimentation
- 07Consistent character generation
- 08Flux-based workflows
- 09Custom LoRA training with OneTrainer
- 10Reusable AI production workflows
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The Last Layer↗2026 · AI CREATIVE TECHNOLOGY / AI-DRIVEN 2D GAME PROTOTYPE