Stryker
Medical / AR / Realtime Development
- ARFoundation
- C#
- Shaders
- iPhone / iOS

Realtime visual guidance for a mobile AR navigation system.
Through UpSurgeOn, I contributed to an augmented-reality application for intraoperative neurosurgical navigation within the Stryker Mobile Navigation ecosystem.
The system provides realtime visual feedback on an instrument’s position relative to a planned target, bringing medical image visualization, spatial calibration and mobile AR guidance into one application context.
- Context
- UpSurgeOn / Stryker
- System
- Mobile Navigation
- Platform
- iPhone / iOS

Brain Target Guidance / launch
AR engineering supported by realtime visual development.
My contribution combined application programming, ARFoundation, custom shader work and graphic optimization for a mobile medical-technology context.
- 01C#
- 02ARFoundation
- 03Shader
- 04Graphic optimization
Real and virtual coordinates meet at the tracked reference.
The AR system included marker tracking, Navigation Pen calibration in 3D space and a coordinate system for precise mapping between the physical and virtual environments.

Calibration workflow / setup

Calibration / physical reference

Public application context / training use

Pointer-tip calibration
A connected stack from image data to spatial guidance.
The project combined medical-image rendering, mobile optimization, trajectory calculation, AR tracking and a responsive interface.
- 01
Custom shaders for realtime CT / MRI rendering
- 02
Texture2DArray slicing across three anatomical planes
- 03
Rendering pipeline optimization
- 04
Entry Point to Target Location trajectory calculation
- 05
Realtime deviation and distance-to-target visualization
- 06
Responsive surgical mobile interface
- 07
AR tracking for sterile environments
- 08
Marker tracking and Navigation Pen calibration
- 09
Real-to-virtual 3D coordinate mapping
Tomographic Visualization System
Custom shaders render CT and MRI data in realtime. A Texture2DArray slicing system supports simultaneous visualization across the Axial, Coronal and Sagittal anatomical planes, with the rendering pipeline optimized for consistent mobile performance.
- 01AxialTexture2DArray slice
- 02CoronalTexture2DArray slice
- 03SagittalTexture2DArray slice
CT / MRI data→Realtime shader visualization

Tomographic planes + realtime guidance
Entry Point and Target Location define the route.
I programmed a 3D trajectory calculation system between the Entry Point and Target Location, supported by realtime deviation and millimetric distance-to-target visualization.

Target location / axial plane

Entry point + target location

3D trajectory definition
A compact mobile system grounded in a physical setup.
The verified target platform is iPhone on iOS. Project material references the Apple Store listing “Brain Target Guidance”; no download link is inferred or fabricated here.

Brain simulator / physical context

Simulator + marker + navigation tools
- Target
- iPhone / iOS
- Store
- Apple Store · Brain Target Guidance
Verified technical tags
- ARFoundation
- C#
- Shaders
- Graphic Optimization
- iPhone / iOS
- CT / MRI Visualization
- Realtime Guidance
Next project · 05 / 06
Night City↗2024 · Technical Art / Environment / Lighting





