← Selected WorkNiccolò Fenili Carravetta05 / 06
Night City cover showing a neon-lit solarpunk city at night
Personal realtime environment2024

NightCity

Technical Art / Environment / Lighting

  • PC
  • Lighting
  • VFX
  • Shaders
  • Procedural Environment
01Atmosphere / art direction

Organic optimism after dark.

I wanted to combine the organic optimism of Solarpunk with selected Steampunk influences, using lighting, graphics and realtime effects to build a distinctive nighttime atmosphere.

SolarpunkSteampunk influenceNighttime atmosphere

The mood comes from environment composition and Technical Art working as one system—not from scenery alone.

Night City street framed by dense architecture, warm windows and low atmospheric fog
street / axis

Nighttime atmosphere / street axis

02Environment construction

A city assembled in readable layers.

Foreground structures frame the view, the streets and suspended elements establish the midground, and dense architecture carries the eye into the illuminated background.

Layered Night City environment with foreground railing, suspended tram and dense buildings
city / layers

Environment construction / layered city

03Procedural world building

Structure first. Variation through a controlled environment workflow.

Procedural modeling through Blender tools and plugins supported a faster, more structured approach to creating and assembling the city environment.

01Procedural inputBlender tools / plugins
02Generated structureEnvironment building blocks
03Scene assemblyComposed city layers
04Realtime worldPC target
Night City view framed by vegetation with an illuminated street receding through the environment
green / framing

Procedural world building / environmental framing

04Lighting the city

Warm signals cut through a cool nocturnal field.

Lighting establishes nighttime readability through warm windows and street fixtures, cool ambient tones, focal beams, atmospheric contrast and separation across depth.

Night City square illuminated by warm street lights, cool ambient light and volumetric haze
lighting / square

Lighting study / warm and cool separation

  • 01Warm practicals
  • 02Cool ambience
  • 03Focal beams
  • 04Depth separation
05Shaders / material response

Materials carry the visual identity into every illuminated surface.

Shader development supports emissive architecture, responsive illumination and a stylized material language designed for a realtime environment.

Night City street canyon with emissive windows, neon signage and dense atmospheric lighting
emissive / canyon

Shaders and material response / emissive city

06VFX / environmental motion

The city becomes a moving atmosphere.

Animation and VFX add environmental motion to the lighting and architecture, turning the static composition into a living realtime scene.

Realtime environment reel

Lighting · VFX · animation · atmosphere

07Realtime technical art

Visual density balanced for a realtime PC environment.

Graphic optimization remained part of keeping the assembled environment, lighting, shaders and effects suitable for realtime execution on PC. No unverified performance metric is presented.

EnvironmentLightingShaders + VFXRealtime / PC
My contribution

Technical Art across the complete environment.

  1. 01Animation
  2. 02Lighting
  3. 03Procedural modeling
  4. 04VFX
  5. 05Shader development
  6. 06Graphic optimization

Next project · 06 / 06

Leonardo2024 · AEROSPACE / SIMULATION / REALTIME DEVELOPMENT