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Top-down realtime view of Oahu showing terrain relief, Honolulu and coastal geography
Flagship case study2024

Leonardo

AEROSPACE / SIMULATION / REALTIME DEVELOPMENT

  • C#
  • Lighting
  • Node-based terrain
  • PC / VR
Leonardo official project coverHonolulu area · Realtime environment
01Project overview

Real Earth data, reconstructed as a large-scale realtime environment.

Leonardo is a realtime simulation environment based on real geographic Earth data. The work focused on reconstructing the Honolulu area and its surroundings from terrain and photogrammetric information for PC and VR simulation.

The environment spans the relationship between regional terrain, dense urban data, recognizable geographic detail and a coherent realtime presentation at multiple scales.

Location
Honolulu area
Source
Geographic data + photogrammetry
Target
PC / VR
High-altitude realtime view of the Honolulu area with geographic terrain, city data and clouds
02

Geographic data / Honolulu context

02Data to environment

A geographic source becomes a simulation-scale realtime world.

The case study follows the verified production arc without exposing proprietary tools: real geographic information feeds a terrain workflow, is assembled as a realtime environment, and is prepared for PC and VR.

01Real geographic dataRegional source
02Photogrammetry + terrainSpatial input
03Node-based generationTerrain processing
04Realtime environmentLarge-scale assembly
05PC + VRSimulation target
Wide realtime view of Oahu and its surrounding bathymetric terrain
03

Terrain reconstruction / regional scale

03Terrain generation system

Node-based processing organizes a terrain built for scale.

My contribution included node-based terrain generation: a controllable production step connecting geographic input to the reconstructed realtime terrain. No specific plugin or private pipeline implementation is disclosed.

InputGeographic data
ProcessTerrain graph
OutputRealtime terrain
Top-down geographic view of a landscaped landmark within dense green terrain
10

Terrain detail / vegetation and relief

04Photogrammetry + geographic data

Urban density anchors the environment in a recognizable place.

Photogrammetric and geographic information supplies the visible relationship between coastline, buildings, roads, vegetation and the broader Honolulu terrain.

Close aerial photogrammetric view of Waikiki buildings and coastline
04

Photogrammetry / Waikiki detail

Aerial photogrammetric view across Honolulu showing buildings, roads and green space
05

Photogrammetry / urban scale

05Large-scale assembly

Continuous geography—from specific landmarks to the horizon.

The environment combines distinct geographic zones into one continuous realtime field. Waterfront, urban, suburban and landmark-scale detail are presented as parts of the same system.

Realtime aerial view of the Honolulu waterfront, marina and surrounding city
06

Environment assembly / waterfront

Top-down photogrammetric view of a stadium and its surrounding roads and vegetation
07

Geographic detail / landmark

Wide realtime view over dense suburban terrain extending toward the horizon
08

Large-scale assembly / continuous coverage

06Lighting + atmosphere

Light and cloud layers restore depth to geographic scale.

Lighting was part of my verified contribution. Across the reconstructed island, directional light, terrain response and atmospheric layers help separate landform, city and coast.

Oblique realtime island view with cloud layers above the terrain
09

Lighting and atmosphere / cloud layer

07PC + VR simulation

The reconstructed world remains readable from ground, airfield and aerial scales.

The supplied media documents the large-scale environment in simulation context. It does not disclose or imply specific vehicle behavior, training mechanics or confidential system functionality.

Realtime environment view aligned across an airfield runway and coastline
11

Simulation context / runway axis

Elevated realtime view across a reconstructed coastal airfield
12

Simulation context / airfield environment

Realtime simulation view above mountainous geographic terrain
13

Realtime environment / terrain relief

Wide realtime simulation view across a reconstructed coastline and inland terrain
14

PC and VR context / coastal environment

08Contribution + technical context

A focused role across code, terrain and visual presentation.

This public case study stays within the verified contribution scope and documents only the technologies and responsibilities confirmed for the project.

My contribution
  1. 01C#
  2. 02Lighting
  3. 03Node-based terrain generation
Technical context
  • Realtime environment development
  • Large-scale terrain production
  • Geographic-data visualization
  • PC
  • VR

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