Sho’s Mood
CategoryGame Design / Technical Art / Original IP
PlatformPC
ArchiveHistorical project · 2018

Overview
An original open-world fantasy adventure and action concept. Sho belongs to a race called Majikku, and the core design links emotional states to transformations, enemies, obstacles, puzzles and environments with distinct emotional identities.
My Contribution
- Game Design
- Level Design
- C#
- Shaders
- Lighting
- VFX
- Story
- Character Design
- Creature Design
Supplied project artwork
Concept
Artwork is presented as project context and is not attributed to my production role.





Core design
World / Mood System
Emotional states were conceived as systemic world modifiers rather than surface-level themes, influencing the spaces Sho could reach and the way obstacles, puzzles and enemies behaved.
- Mood-linked transformations
- Enemies associated with different moods
- Emotionally distinct environments
- Crystals used to unlock new areas
Original IP
Character & Creature Design
Character and creature concepts were developed around Sho’s Majikku identity and the emotional logic of the world. The design contribution did not include final illustration production.
Narrative development
Storyboard
A supplied seven-frame sequence supporting the project’s narrative and emotional progression.







Realtime environment
Environment Showcase
Gameplay environments
Realtime World






