← Back to WorkNiccolò Fenili CarravettaArchive · 2016—2023
Earlier Work2016

Don’t Crash It

CategoryGame Development / Puzzle

PlatformPC

ArchiveHistorical project · 2016

Don’t Crash It puzzle-game cover
Project identity
01

Overview

An early first-person PC puzzle prototype set inside an aircraft cockpit. The player must solve a sequence of puzzles under time pressure before the aircraft crashes.

02

My Contribution

  • C#
  • UI
03

Early project

Prototype

  • Multiple cockpit puzzles
  • Timer and failure pressure
  • Different difficulty levels
  • First-person perspective
04

Supplied video

Prototype Trailer

05

Selected frames

Cockpit Prototype

Don’t Crash It first-person cockpit view
Cockpit view
Don’t Crash It project presentation frame
Concept presentation
Don’t Crash It gameplay concept frame
Gameplay concept