Earlier Work2016
Don’t Crash It
CategoryGame Development / Puzzle
PlatformPC
ArchiveHistorical project · 2016

Overview
An early first-person PC puzzle prototype set inside an aircraft cockpit. The player must solve a sequence of puzzles under time pressure before the aircraft crashes.
My Contribution
- C#
- UI
Early project
Prototype
- Multiple cockpit puzzles
- Timer and failure pressure
- Different difficulty levels
- First-person perspective
Supplied video
Prototype Trailer
Selected frames
Cockpit Prototype
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